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1581. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
zbaaca wrote: Joe Risalo wrote: I don't know a single ship that wouldn't have problems with the bonus room, and bastion Golem took it like a champ without even using cap boosters. HAML tengu with 2x t2 invuls and em hard(not even exp) t...
- by Joe Risalo - at 2013.10.29 13:09:00
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1582. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Joe Risalo wrote: Ok.. So, I just got finished running angel extravaganza. I was using a cruise Golem with 1015 dps out to max target range (including CM-605 and RL-1005). It took me within 1 minute of an hour to clear every room, including ...
- by Joe Risalo - at 2013.10.29 13:07:00
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1583. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Ok.. So, I just got finished running angel extravaganza. I was using a cruise Golem with 1015 dps out to max target range (including CM-605 and RL-1005). It took me within 1 minute of an hour to clear every room, including the bonus room. That ...
- by Joe Risalo - at 2013.10.29 05:07:00
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1584. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
zbaaca wrote: i have very interesting question, for now CCP Rise introduced RHML. shouldn't golem have role bonus to those ? CCP has already stated that existing bs class missile bonuses will not effect rhmls, and no be would be getting a bo...
- by Joe Risalo - at 2013.10.29 03:35:00
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1585. Alignment, Warping, and Jumping - in Player Features and Ideas Discussion [original thread]
Maximus Aerelius wrote: Slipped in a reply to CCP karkur in the [Rubicon] Mass moving in Fleets thread to see if the Watchlist\Broadcast are being looked into and slipped in a cheeky link to this thread as well. lol....... cheeky...
- by Joe Risalo - at 2013.10.28 23:49:00
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1586. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Battle Cube wrote: chaosgrimm wrote: Battle Cube wrote: i say, make the dps from non-bastion marauders comparable (same as) pirate, and i will be happy. I just want a reason to be able to use the ship, took a lot of skills, i skilled and...
- by Joe Risalo - at 2013.10.28 20:12:00
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1587. When do we get the deployable tractoring thing? - in Test Server Feedback [original thread]
Apparently never, and it's annoying the crap out of me....
- by Joe Risalo - at 2013.10.28 17:39:00
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1588. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Mer88 wrote: Joe Risalo wrote: Battle Cube wrote: perhaps i should clarify - for group activities. and freeing slots for more dps means weaker tank when you are neuted or out of bastion mode, which leads to it being "bastion only" ship......
- by Joe Risalo - at 2013.10.28 15:59:00
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1589. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Battle Cube wrote: perhaps i should clarify - for group activities. and freeing slots for more dps means weaker tank when you are neuted or out of bastion mode, which leads to it being "bastion only" ship....im talking about NON-bastion mode ...
- by Joe Risalo - at 2013.10.28 15:53:00
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1590. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Battle Cube wrote: Mer88 wrote: chaosgrimm wrote: I played a little more with the vargur and just wanted to log some feedback on the thread. I have decided to give up on the notion of a 'optional bastion mode' and am switching focus to m...
- by Joe Risalo - at 2013.10.28 15:49:00
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1591. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Mer88 wrote: chaosgrimm wrote: I played a little more with the vargur and just wanted to log some feedback on the thread. I have decided to give up on the notion of a 'optional bastion mode' and am switching focus to making the vargur work ...
- by Joe Risalo - at 2013.10.28 15:47:00
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1592. Bastion/Marauder Feedback - in Test Server Feedback [original thread]
Vrykolakasis wrote: I'll try to keep it short and simple, I know you guys have a lot to sift through (that said, I have a lot to say). I've been playing with marauders in L4 and L5 to test the changes and the bastion module, and my thoughts aft...
- by Joe Risalo - at 2013.10.28 04:28:00
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1593. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
M1k3y Koontz wrote: Tsukinosuke wrote: so its same like "paladin vs navpoc".. but do you think bastion is a module like cap boosters, tractor beams, player should have chosen it to use on their ships? or it is a permanent module you have to...
- by Joe Risalo - at 2013.10.27 21:13:00
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1594. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Tsukinosuke wrote: so its same like "paladin vs navpoc".. but do you think bastion is a module like cap boosters, tractor beams, player should have chosen it to use on their ships? or it is a permanent module you have to use it regardless of ...
- by Joe Risalo - at 2013.10.27 19:42:00
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1595. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Tsukinosuke wrote: Joe Risalo wrote: Arthur Aihaken wrote: Caellach Marellus wrote: You mean you don't fit a cap booster in PvE? You really should, they're awesome. What on earth possibly for? I do... though, with bastion, I haven...
- by Joe Risalo - at 2013.10.27 17:38:00
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1596. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
stars0ft wrote: I used to run level 4s in an apoc, i always wanted to use a paladin but the tank and range+dps was horrible. so i went with a tengu, which i dont like but was the best the changes youve suggested with improving the tank make th...
- by Joe Risalo - at 2013.10.27 05:03:00
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1597. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Serge SC wrote: Pulse Paladin with Bastion and 2x Shadow Serpentis Tracking Computers with Scorch reaches 96km with 900+dps. On the other hand, Tachyon Paladin with the same setup and Ultraviolet or Xray (same range) does more damage. What wer...
- by Joe Risalo - at 2013.10.27 02:12:00
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1598. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Caleb Seremshur wrote: The thing about torps is that javs do same damage as navy at same stats just higher range. They do not I repeat do not apply damage any better than navy or t1 Uh, isn't greater range considered applying better damage ...
- by Joe Risalo - at 2013.10.26 22:03:00
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1599. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Vinyl 41 wrote: Joe Risalo wrote: Ok, checking torp range on test. So, if you wish, you can get 80km with one of each, or 74km with speed. Granted, this is on paper. If you don't want that much range, you can fit 1 of either and get speed ...
- by Joe Risalo - at 2013.10.26 18:26:00
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1600. When we get tractor structure? - in Test Server Feedback [original thread]
Edora Madullier wrote: That's strange. Show info volume attribute is 100m^3. What I wonder is, will NPCs attack it? If not, you could drop it when you begin your mission. Since it tractors the wrecks/cans one by one, it would be the most effic...
- by Joe Risalo - at 2013.10.26 18:16:00
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